A downloadable game for Windows and Linux

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Concept and Story

Lueur is a Minimalist City Builder with bits of Survival. It takes place in a Fantasy Medieval world overrun by a strange Darkness. You play as the last "Lueur" (french for flicker), and are the only hope of humanity. Build your city, Expand into Darkness, and Survive the incoming Darkness Plague.

The game was made in two weeks for the LOWREZJAM; the constraint was to make a game fits into a 64x64 screen resolution

Controls

Keyboard

  • SPACE : action
  • ESCAPE/CONTROL : cancel
  • Arrow Keys : moves the cursor

Xbox Gamepad

  • A : action
  • B : cancel
  • DPAD or Right Analog Stick : moves the cursor

Credits

Everything was made by @DarennKeller ; Visuals, Code, Design, Music.

Download

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Click download now to get access to the following files:

Lueur v0.6 131 MB
Lueur - LOWREZJAM version 81 MB

Development log

Comments

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Yo Darenn. I was filling out the form for the playtest earlier, and when I sent it it said that it's not accepting responses any more. If you still need a playtester and bugreporter I'd love to try out the build.

(+1)

Yes I had to close the form to start the playtest.
Send me your mail or discord name on our server and I'll send you everything! Send it at darenn.gamedev@gmail.com

Would love to have the future full Game for ARM based Macs as well

(+1)

Hey! Not sure Godot can export to ARM mac unfortunately...

According to the Godot documentation, Godot 4 should be able to do that. I could check it later this week when I have time, and reply back if it’s a simple thing to do.

I'm familiar with the changes for godot 4 and the work needed to port the game from Godot 3 to Godot 4 is not worth it for such a small playerbase unfortunately... Maybe I'll run a survey at some point and if there is enough people interested I might make it. Is there any way you can run it in another way? Maybe with steam photon when the game releases?

Pretty cool idea, both gameplay and the story. Played till the end.

Music, visuals and sound design were pretty good. The sound effects when you hover over a building are a nice touch, they abruptly cut when you hover over something else tho.

In it's current state it's kind of an overpowered strategy to build a semi decent food + material source, then to continuously build houses and churches in a checkerboard pattern, as this gives you a practically infinite source of light. This doesn't take away from the fun tho

Also you are using the exact same setup I used (LMMS, Audacity, Godot and Aseprite), very cool :]

very good game overall, great job

Thank you very much for your feedback !
Happy to hear we're using the same setup, that's great !

(+1)

Love the game, had a ton of fun. Very well thought-out mechanics with the small space. The only thing I couldn't figure out is how the darkness took my castle. I kept trying to illuminate around the exterior as it crept in. Plains being the same square type as darkness might be doing me in. 

Thank you !

(+1)

Finally, I can play!  Rating incoming...

Hope you'll like it !

Very fun - I really liked disseminating the information to understand how it all worked. The end was rather chaotic, which i was not expecting. Great game!

Thank you very much !
And thanks again for your help during playtests.