Design documents in 64x64; Am I going too far ? - Lueur devlog #2


Hey everyone !

Three days ago I worked on "Grid Game Mechanics" and established a first list of buildings and entities for the game. I decided to dive in the design of these; how they are built, what are their effects and how they interact with each other (using grid mechanics). I got the idea to directly write down those design on 64x64 pixel art documents, "design cards". You can see them in the gallery at the top of the post.

But... Why ?

I know, it sounds crazy, but bear with me; Here's the few positive things about it :

  • It kept me from going too far. With a bigger canvas, I would have designed more complex things.
  • I learnt to use the 64x64 canvas as a display, which is gonna be useful for the game.
  • I've made the game sprites in the process.
  • Those are actually 64x64 tutorials that I can use directly in the game !
  • I can post them on twitter and get feedback. Each "design card" is so small it's easy to show in a tweet or post.
  • It was very fun to do.

I now have a clear vision of the game. The next step is to program the basic mechanics and implement the design cards one by one. Of course I'll need to playtest the game and change the design as I go along.

Final words

Feel free to let me know your thoughts in the comments. How much time did you pass on the design before starting programming ? Did you write design documents ? Maybe you prefer starting from an idea and then iterate, how did it work out so far ? Could you have avoided errors by taking more time designing before ?

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See you !

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