Finally get to programming, core gameplay is there ! - Lueur Devlog #3
Hey everyone !
I finally starting programming the game after all this time playing around with design ideas.
I lost ton of times trying to figure out how to architecture the code. I got used to having almost nothing with TIC-80. Coming back to Godot with the all the node and signal systems got me thinking harder than needed.
In the end I choose one solution; But the more time passed the more my code was getting a bit crazy. For a game this small it's gonna be okay.
Here's my progress so far :
- Can build maps
- Resources are displayed and ban be used and gained
- Can destroy forests to get material in exchange for population points.
- Can build houses !
Tons of stuff to do, but I think the core gameplay is there.
Final words
Feel free to let me know your thoughts in the comments. How did you architecture your code ?
Also don't forget to follow me to be notified each time I post a devlog !
See you !
Get Lueur (LOWREZJAM version)
Lueur (LOWREZJAM version)
A minimalist city builder with bits of survival into a fantasy medieval world. And it fits into a 64x64 square !
Status | In development |
Author | Darenn Keller |
Genre | Strategy, Survival |
Tags | City Builder, Dark Fantasy, Fantasy, Godot, LOWREZJAM, Medieval, Minimalist, Pixel Art, Relaxing |
Languages | English |
Accessibility | Color-blind friendly, Textless |
More posts
- Want to play a chill building game?Apr 19, 2023
- Playtesting on the Switch is awesome! | Lueur Weeklog #8Feb 13, 2023
- Playable version and interesting design changes inspired by 64x64 constraint - L...Aug 09, 2022
- Design documents in 64x64; Am I going too far ? - Lueur devlog #2Aug 05, 2022
- Brainstorming game mechanics and relearning Godot - Lueur devlog #1Aug 02, 2022
- Preparing the jam; Intentions, Tools Setup and Benchmarking [Devlog #0]Jul 31, 2022
- How to setup Godot for LOWREZJAMJul 30, 2022
Comments
Log in with itch.io to leave a comment.
For this jam, although it’s not really a lot of time between work / school - It feels like a lot of time. Given that, I’ve been coding in big chunks and then going back and straightening up.
I often try and work without many objects, and in a more data-driven approach. So that has a lot to do with my approach to coding. The early half of a project is really lacking with anything juicy. I’ve also taken to using flyweight / factory where possible for this little jam.
Anyway, as I say - really looking forward to this, looks wonderful.
Yes a 2 week jam is deceptive !
Oh yeah I get it, I'm also really used to data-driven approach so going back to Godot was a stretch.
Thank you very much, I'm very happy you like to follow along ! How is your game going btw ?
Slowly, much too slowly. Having constant progress, but just not quite as much as I would like. I have nearly all the feature generators I want, but now the nerve-wracking bit is finding meaningful ways to utilize them. We'll see how it all goes haha.