How adding mini-games made my game more fun?
Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional game design: mini-games! In this devlog, I'll walk you through why I added them, the design challenges, and how they transformed Dawnfolk from a perfectly predictable city-builder into something more surprising. Watch to see the mini-games in action and hear how your feedback shaped this feature.
The demo is also available on itch!
Get Dawnfolk (Itch Exclusive Supporter Edition)
Dawnfolk (Itch Exclusive Supporter Edition)
Dawnfolk is a charmingly dark minimalist survival city-builder.
Status | Released |
Author | Darenn Keller |
Genre | Strategy, Simulation |
Tags | 2D, City Builder, Cozy, Dark Fantasy, Medieval, Pixel Art, Real time strategy, Singleplayer, Turn-based Strategy |
Languages | German, English, Spanish; Castilian, French, Japanese, Polish, Portuguese (Brazil), Chinese (Simplified) |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Update Notes version 1.0.2212 days ago
- I improved Dawnfolk based on your feedback! (1.0.21 update)15 days ago
- Play Dawnfolk with your Mouse! (update 1.0.16)17 days ago
- Added early prototypes and development screenshots/videos19 days ago
- Dawnfolk is Out! And Itch is getting an Exclusive Special Edition27 days ago
- Accessibility Trailer - Making Dawnfolk playable by "everyone"Jun 22, 2024
- My game has a new Title, Key art and Trailer! Do you like it?Jun 11, 2024
- Community Contest #1: Delusions Of GrandeurSep 27, 2023
- New buildings for Steam Streategy Fest!Aug 28, 2023
Leave a comment
Log in with itch.io to leave a comment.