How adding mini-games made my game more fun?


Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional game design: mini-games! In this devlog, I'll walk you through why I added them, the design challenges, and how they transformed Dawnfolk from a perfectly predictable city-builder into something more surprising. Watch to see the mini-games in action and hear how your feedback shaped this feature.

The demo is also available on itch!

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