How adding mini-games made my game more fun?
Dawnfolk » Devlog
Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional game design: mini-games! In this devlog, I'll walk you through why I added them, the design challenges, and how they transformed Dawnfolk from a perfectly predictable city-builder into something more surprising. Watch to see the mini-games in action and hear how your feedback shaped this feature.
The demo is also available on itch!
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Dawnfolk
Dawnfolk is a charmingly dark minimalist survival city-builder.
Status | In development |
Author | Darenn Keller |
Genre | Strategy, Simulation |
Tags | 2D, City Builder, Cozy, Dark Fantasy, Medieval, Pixel Art, Real time strategy, Singleplayer, Turn-based Strategy |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Portuguese (Brazil), Chinese (Simplified) |
Accessibility | Subtitles, Interactive tutorial |
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- Community Contest #1: Delusions Of GrandeurSep 27, 2023
- New buildings for Steam Streategy Fest!Aug 28, 2023
- I've been working on a new level for the past two weeks. 😤 Be ready for a har...Jul 08, 2023
- Lueur on the original Game Boy? | Lueur Dev LiveJun 10, 2023
- Lueur's Demo is now available!Jun 01, 2023
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