Dawnfolk is Out! And Itch is getting an Exclusive Special Edition


My game Dawnfolk is finally out! Thank you so much for sticking with me until the end. ❤️

Are you ready to rebuild your realm and bring light back to the world? 🔥

I released the game during a live stream, answering tons of questions about the game, about me and the future. You can watch this here.

The version of the game on itch.io is a bit special

I don't have the right to sell the normal game here on itch because of weird publisher/developer contract stuff. But I do have the right to sell a special version with a little more content at a higher price. The nice thing though, is that 100% of the revenues (after itch cut) go directly to me the developer. If you're looking to get the normal version which is slightly cheaper, please check out the game on Steam.

This "supporter edition" contains the normal game with an exclusive "Nuit" cursor skin, as well as the game OST.

Fun facts

I made the whole game on my own at this desk for the past two years. I don’t even want to imagine the total hours I’ve spent here. And YES, I’m using only one screen.


I completed 1,678 different tasks while making this game. But don’t take that number too seriously; One of those tasks was literally “Add 99 achievements.” Quite the task.


This is the LAST thing I added to the game, five hours before release: the control scheme in the options. This task had been sitting there for about a year, but I just kept pushing it back.


Here’s the most up-to-date wishlist graph on Steam before release. More than 35k wishlists! I'm so grateful to all those player believing in my game and waiting to get their hands on it.

The first version of the game was made during LowRez Jam, where my goal was to make a minimalist city builder that fit within 64x64 resolution. Kind of crazy to look back on that after two years.


The original name of the game was “Lueur”, which means “glimmer” or “low light” in French. But I had to change it. Why? If you don't speak french, go do something else for 5 minutes, then try to write the name back in the replies of this post. You'll understand!


Meet my project manager, Oréo (or "Loulou" for family and friends)! His main job? Forcing me to take breaks by sitting on my keyboard and demanding hugs.


One of the beta testers actually beat the game before release: all 99 achievements completed in 40 hours (and he rushed!). That’s crazy.


For two years, this was the only music in the game. I have no idea how testers put up with it all this time, because I know I couldn’t. Two weeks before launch, I finally added seven more tracks.

Thanks for reading, I hope you had fun!

Please share the game with your friends, and don't forget to leave a rating so that more player get this game on itch!

Take care.


- Darenn

Files

Dawnfolk for Windows 240 MB
8 days ago
Dawnfolk for Mac (unsigned, please read install instructions) 254 MB
8 days ago
Dawnfolk For Linux 375 MB
8 days ago
Dawnfolk OST 184 MB
8 days ago
Dawnfolk Demo 746 MB
8 days ago

Get Dawnfolk (Itch Exclusive Supporter Edition)

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Comments

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Intéressant ce parcours. J'ai ubisoft annecy juste à l'étage au dessus. J'ai souvent démarré des projets mais je n'ai pas réussi à aller au bout seul. Bravo à toi. J'ai acheté le jeu sur steam car j'aime bien voir les mécaniques de jeu et m'inspirer. Godot est très sympa comme moteur. Jai vu dans ton code que tu utilisais la version 3.5. Dommage j'aurais bien aimé acheter une version du moteur pour l'utiliser avec mes propres ressources :D Bravo en tout cas pour cette belle aventure ! Le jeu est vraiment sympa à jouer, une belle trouvaille indie.

Hey merci ! Si tout va bien je ferai une update pour faciliter le modding, p-e que ça te plaira. N'hésite pas à laisser une review sur Steam ça m'aide beaucoup. Prends soin de toi.

Ca marche je vais faire une revue complète sur steam :)

Merci !