Hello Darenn! Really like the style of your games looks very interesting! I'd love to collaborate with you. I can cover all your sound needs from music to SFX, let me know if you are interested. Good luck! :)
I played the demo ages ago and really liked it. I can't wait to play the full game on my Steam Deck! Also the idea of an Itch exklusive edition is really neat, I like it.
Hi :) Any chance you could include the version number in your downloads? I keep double checking Steam for patch notes but I am at a loss as to which version I am playing.
Yeah, would be nice to have a version number tag on download page. It seems to be possible to define it with butler, according to this page from the Itch.io documentation. I suppose it's also possible when using the web interface to upload new builds.
PS: the version number is displayed on main menu screen, top left (and on command line output too).
Rien que la démo est extra ! J'ai passé 10 minutes à contempler le menu hahaha et il y a vrmt plein d'efforts pour que le tutoriel soit digeste, c'est vraiment impressionnant. Super projet et lâche pas l'affaire !
Sorry! It's back online, but I might remove it later. The app is not signed and some players don't know how to unquarantine it even with the instructions (need a terminal), and it's unlikely I'm gonna sign it anytime soon.
Hi Darenn, I'm on Mac Sequoia and my Mac refuse to open your game... They say something is damage in the file. And it's impossible to clic on : open either.... Can you help me ? Thank !
Thanks for testing! The code in the terminal is not working because it does not have the right path to the application. Replace "Lueur.app" with the correct path to the application (where you saved it on on your computer). If you don't understand, send me a screenshot of the folder where the game app is with the path visible and I'll give you the correct command.
Sure I understand, I'll add that info in the description. Unfortunately no it does not come with a steam key because of my contract with my publisher. I hope you have fun with the game!
Hi this game looks awesome, it also looks like it would be a great fit for retro handhelds! Have you considered making a portmaster version available? I know the market for these things is small, but the users are a dedicated bunch!!!
Thank you! First time I heard about this, gonna look into it. I would like to have an android build that can be played on the android handhelds though!
Thanks for the question! There was, but I removed it since there is no touch controls yet and a lot of players were asking for it (instead of gamepad). But I think I'll put it back in the next update!
I did not think about it yet. I designed the game to be played with a gamepad so there's really nothing implemented for mouse or touch control. Virtual gamepad is less than ideal yes.
I tried the game on several devices. On desktop it works well with a keyboard, on Android it works well with a bluetooth controller, but on Android TV it does not respond to the same controller (it works in the smartbox menus, but not in the game). Maybe it's because several bluetooth devices are connected (it responds to the remote control, for example)? Couldn't there be a screen at the beginning of the game saying "press a button on the controller you want to use" (I've seen such a solution in other games), I don't think it's that difficult to program this (although I don't know Godot in depth).
Thank you so much for testing that out everywhere! Actually since the game is single player, I changed the code so that any controller connected can play. This way, no problem! (but be sure no one has one of the controllers hidden away to make jokes on you...) It should be in the next demo version very soon.
I am really not sure to be honest! It will depend if I have time to make a version of the game working with the mouse/touch pad. I could also just add a virtual gamepad but that's not what android players usually expect.
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Hello Darenn! Really like the style of your games looks very interesting! I'd love to collaborate with you. I can cover all your sound needs from music to SFX, let me know if you are interested. Good luck! :)
Saw this on an article by John Walker on Kotaku, love it!
Thank you so much!
Please release on Android with gamepad support (I don't need touch control)
I played the demo ages ago and really liked it. I can't wait to play the full game on my Steam Deck!
Also the idea of an Itch exklusive edition is really neat, I like it.
Hi :) Any chance you could include the version number in your downloads? I keep double checking Steam for patch notes but I am at a loss as to which version I am playing.
Yeah, would be nice to have a version number tag on download page. It seems to be possible to define it with butler, according to this page from the Itch.io documentation. I suppose it's also possible when using the web interface to upload new builds.
PS: the version number is displayed on main menu screen, top left (and on command line output too).
Rien que la démo est extra ! J'ai passé 10 minutes à contempler le menu hahaha et il y a vrmt plein d'efforts pour que le tutoriel soit digeste, c'est vraiment impressionnant. Super projet et lâche pas l'affaire !
Merci !
Thank you so much for making an itch version!! Especially with a native Linux build! I really appreciate it :D
It's my pleasure! I'm running on Linux too so it was a no brainer for me.
Oh, it's gonna be Arch (btw), isn't it?
Haha, not exactly. Manjaro, I'm not good enough for Arch.
LOL Manjaro is based on Arch so it's almost the same ;)
Hi, I loved your game! I would like to volunteer to translate it to Portuguese-Brazil.
Thank you!
Will you be updating the game here on itch.io? I see the last patch was six days ago and I'm unsure which version I have.
Yes I will! I'm just waiting for my nest big patch as the supporter edition has a separate building process.
Ah gotcha! Btw, great game. :D
I bought it for macOS but there is no download for it. :/
Sorry! It's back online, but I might remove it later. The app is not signed and some players don't know how to unquarantine it even with the instructions (need a terminal), and it's unlikely I'm gonna sign it anytime soon.
Thank you. :D xattr -cr made it work just fine.
Awesome!
Hi Darenn, I'm on Mac Sequoia and my Mac refuse to open your game... They say something is damage in the file. And it's impossible to clic on : open either.... Can you help me ? Thank !
Oh no I'm sorry to hear that! Did you unquarantine the game as shown in the install instructions?
Can you send me a screenshot of the error please? Thanks!
Sorry it's in French.. And I test to run it in terminal with the code xattr -cr and the game...
And with the code on terminal:
Thanks for testing! The code in the terminal is not working because it does not have the right path to the application. Replace "Lueur.app" with the correct path to the application (where you saved it on on your computer).
If you don't understand, send me a screenshot of the folder where the game app is with the path visible and I'll give you the correct command.
Thank you!
Oh thanks a lot! It's in the application folder.
The path:
Macintosh HD
Applications
Lueur
Does buying the itch version come with a Steam key? I want to know if I would have to buy this twice or not.
Sure I understand, I'll add that info in the description. Unfortunately no it does not come with a steam key because of my contract with my publisher. I hope you have fun with the game!
How do you download the demo? The only mention I see of it is in the list of files once you've purchased the game?
Oh indeed I did not configure the demo properly, thanks for letting me, it's now fixed. Have fun!
Hi this game looks awesome, it also looks like it would be a great fit for retro handhelds! Have you considered making a portmaster version available? I know the market for these things is small, but the users are a dedicated bunch!!!
Thank you! First time I heard about this, gonna look into it. I would like to have an android build that can be played on the android handhelds though!
That would also be amazing!! :) Having a lot of fun with the demo!! Thank you!!!
very fun and addictive! can't wait for full release. side note, the look of the home screen is fun.
Thank you very much!
Hmm, wasn't there an Android version before? :)
Thanks for the question! There was, but I removed it since there is no touch controls yet and a lot of players were asking for it (instead of gamepad). But I think I'll put it back in the next update!
By the way, do you already have an idea for touch control? (I don't think the virtual gamepad is a good idea either.)
I did not think about it yet. I designed the game to be played with a gamepad so there's really nothing implemented for mouse or touch control. Virtual gamepad is less than ideal yes.
In the first round, perhaps the simplest would be a semi-gamepad:

Thanks for the suggestion!
How can i play this game on nintendo switch? I cant find it in eshop.
The game is not released on Nintendo switch yet!
I tried the game on several devices. On desktop it works well with a keyboard, on Android it works well with a bluetooth controller, but on Android TV it does not respond to the same controller (it works in the smartbox menus, but not in the game). Maybe it's because several bluetooth devices are connected (it responds to the remote control, for example)? Couldn't there be a screen at the beginning of the game saying "press a button on the controller you want to use" (I've seen such a solution in other games), I don't think it's that difficult to program this (although I don't know Godot in depth).
Otherwise the game is great, 5/5. :)
Thank you so much for testing that out everywhere! Actually since the game is single player, I changed the code so that any controller connected can play. This way, no problem! (but be sure no one has one of the controllers hidden away to make jokes on you...) It should be in the next demo version very soon.
I look forward to it!
By the way, do you plan to publish the Android version on the Play Store (with achievements, etc.) ?
I am really not sure to be honest! It will depend if I have time to make a version of the game working with the mouse/touch pad. I could also just add a virtual gamepad but that's not what android players usually expect.
Simple and cute, the demo kept me hooked until I beat it!
Thank you! I'm glad you liked it!