That's a really neat game for all the constraints you were working with! It leaves me wanting more. The game/the narrator seemed like a great character, and I think the concept could definitely support a longer game. Nice work!
Very nice game, the story is very funny, though its a bit linear, I was expecting more responsive dialogues with this Stanley Parable vibe. Regardless, I totally dig it, well done!
P/S: Elaborate on the more responsive dialogues: when you say don't press any thing to skip the text, Im sure 99% of players tried to press something. It would be funny to get a reaction like: "Why do you think pressing space bar would help? Do I need to repeat again?" LOL
Thanks for the feedback, it's a very good idea! But I have to admit I tried to rush the game in the little time I had, so I've just focused on making the game completely scripted (but that's also the point here).
I understand. I wanted to create this kind of dialogue with real players in another game of mine and faced a lot of problems too. Your solution was pretty neat, just take control of everything, no worries about corner cases and all the focus is put on making a very good linear story. Well done!
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It's a super and original game
Ahahahahh
You know I almost forgot that part of the game ? :p
Thank you !
It's a superb and original game
it was a unique experience to play such a game. Well done. I was expecting a better ending though - more surprise like.
Thanks for the feedback!
super fun game
super and original game
it is awsome and i have control
super fun game
That's a really neat game for all the constraints you were working with! It leaves me wanting more. The game/the narrator seemed like a great character, and I think the concept could definitely support a longer game. Nice work!
Thank you very much for you great feedback, I'll think about it!
Very nice game, the story is very funny, though its a bit linear, I was expecting more responsive dialogues with this Stanley Parable vibe. Regardless, I totally dig it, well done!
P/S: Elaborate on the more responsive dialogues: when you say don't press any thing to skip the text, Im sure 99% of players tried to press something. It would be funny to get a reaction like: "Why do you think pressing space bar would help? Do I need to repeat again?" LOL
Thanks for the feedback, it's a very good idea! But I have to admit I tried to rush the game in the little time I had, so I've just focused on making the game completely scripted (but that's also the point here).
I understand. I wanted to create this kind of dialogue with real players in another game of mine and faced a lot of problems too. Your solution was pretty neat, just take control of everything, no worries about corner cases and all the focus is put on making a very good linear story. Well done!
That was a very awesome and innovative game! ;-)
I just wish it told me when it was over :-/
Thanks for your feedback!
Thanks for the fun.
fun.
That was so fun and unique. I loved it! It really made me want to keep playing to see what happened next. Awesome work!
Thank you !
Interesting game; thanks.
Thanks !
I like this idea !
Also, I think I won.
I love this, super well done!
This super and original game, made me smile :D
Haha, nice, I quite enjoyed this.
Would have fit right into the Meta Game Jam from a few months back
https://itch.io/jam/metagamejam
Happy you liked it.
Ahah, I actually won a prize with Think Outside The Game during the last Meta Game Jam.
You might like Tae.exe !
Really interesting, I like the concept, more of this!
Such a fun and interesting game ! GG !
this is a FUN and ORIGINAL game.
i'm not crying, you're crying!