LudumDojo is a sort of QTE action game that I made for LudumDare #37.

The theme was "One Room". When I started the challenge, I was coming back from my Kendo course, so I had the idea to do my game in a Dojo.

My goal here as a programmer, was to learn how to modelize, rig, and animate a 3D character, so that I can work better with 3D artists. It take me a long time to achieve this poor result, but it's functionnal and I learned a lot.

I didn't have time to implement all the gameplay elements. I wanted to add the space bar key to allow more complicated combos. Moreover I wanted to add a notion of tempo, so that combinations of keys have to be pressed in a right order, and in a right time. I wanted the player to have an avatar that blocks the attacks with a bokken, and that the characters move in the room at each attack.

Please, enjoy testing this game, and don't hesitate to let me a comment !

NB : The web version isn't stable, if you have trouble with it, download the version for your OS.

PS : I pickup on internet the background image, the font, and the audio



More information

Published106 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
(1)
AuthorDarenn Keller
GenreAction
Tagsbokken, iaido, indie, kendo, Ludum Dare 37, unity

Download

Download
LudumDojoWindows.zip (43 MB)
Download
LudumDojoLinux.zip (31 MB)
Download
LudumDojoMac.zip (32 MB)

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